For our final project, we were tasked to create a drawing which represented the word flux. In order to gain ideas for our project, we were assigned to write down items which corresponded to the word “flux”. I wrote down various natural occurrences and substances, living organisms, and societal factors which I believed to be in a state of constant flux. Through this process, I decided to create a project which incorporated the impact of flux on perception and perception on flux. I wrote words such as vortex, perception, and hallucinations to obtain more insight and illustrative ideas for my project.
Our second task to develop further ideas was to create a mind map with the word flux as a starting point. When creating my mind map, I wrote down subjects and objects which correlated to the 1960s-1970s era, such as the word ‘psychedelic’ and the band Jefferson Airplane. With these insights, I explored possibilities on how to approach my project and how to design the aesthetics. I wanted my project to be a psychedelic, two-dimensional, digital animation which played with one’s perception through optical illusion.
After drawing my ‘flux’ mind map, I researched various artists who develop innovative artworks and specialize in playing with viewer perspectives. Through this process, I discovered pieces by artists such as Damien Gilley, Ramon Bruin, Feliz Varini, and Tang Yau Hoong. I also looked at various optical illusion art from less prominent artists to gain further ideas on how to tactically play with perception in my piece.
Before constructing my work into a digital format, I mapped out my idea within my sketchbook. I drew simplistic, black and white sketches of my various iterations for my planned concept. I highlighted important areas with simply drawn arrows and hand-written notation. Since my original ideas revolved around perception, I decided to draw an eye as the central subject. With these hand-drawn simplistic sketches, I was able to obtain a greater grasp of my project’s aesthetics. For my two-dimensional animation, I desired to have the illustrated eyes grow and rotate while having the background change to various colors.
After sketching out my various concepts, I decided to create static, two-dimensional samples of my visual idea. Using Adobe Photoshop, I created multiple variations of my multi-eyed image concept, playing around with the background colors to help me gain ideas on how I would create a sense of ‘flux’ within my final animation. By maneuvering the color and dimensions of these sets of images, I created an optical illusion by placing some images within others and experimenting with size, rotation, and other animation techniques.
Following my creation of multiple static images, I created several animated versions of my project, with the images, using Adobe Animate. Originally, I wanted to create one animated version to create a psychedelic tunnel. Yet, I felt that the version did not include enough variations of change to accurately portray flux. Therefore, I combined my various versions into one animation to eliminate what I originally felt seemed repetitive. In the combination of the multiple iterations, I varied rotation and color in the various ‘eye’ versions. I even added a variation where the actual word was presented in the animation.
After analyzing and modifying my two-dimensional animation, I obtained a result which I believed to fully capture the word ‘flux’ in a visual manner. My artwork, which I entitled Insight, attempts to capture how one’s visual perception changes over time. Through variation in perception, one gains insight of how reality is shaped by how one envisions the world and the impact that fact has within our lives. I tried to illustrate this variation in perception through the looping growth and rotation of the psychedelic eyes. The ever-changing colors also adds to the theme of constantly changing realities. Through the two-dimension animation’s endless loop, one gains insight of the flux inherent in human perception.